The following is a short interview with Succinctly series author Jim
Perry, whose latest book, MonoGame Succinctly, was published recently.
You can download the book here.
What should people
know about MonoGame? Why is it important?
MonoGame is a multi-platform SDK
that allows developers to write virtually the same code they used for making
XNA games. It allows former XNA developers to update their games and port their
games to other platforms, easing the development of games.
When did you first
become interested in MonoGame?
When XNA started dying I looked
at other tools for game development. As MonoGame continued to become more
compatible with my old XNA code, it became a good solution for creating games
with minimal effort.
By writing this
e-book, did you learn anything new yourself?
I hadn't kept up with the most
recent capabilities of MonoGame as I've been using Unity for my game
development. It was a pleasant surprise to see the platforms it's grown to
support and the functionality it gives game developers.
How will MonoGame
change over the next few years?
If contributors keep updating the
source it will be a good solution for game developers looking to use C# and/or
old XNA code for creating games.
Do you see MonoGame
as part of a larger trend in software development?
software continues to be a good trend in software development. Game development
is a huge business and there are plenty of opportunities for developers to
enter the space.
What other books or
resources on this topic do you recommend?
The main MonoGame site is probably the best
resource to keep an eye on. MonoGame is still a fairly niche toolset for game
development so there aren’t a lot of other resources.